Combating perfectionism and its sequelae is an ongoing battle at houses with gifted youngsters. It is hard to provide continual challenges for smart kids that allow for failure but also allow for recovery from said failure. When life gets too easy, failures seem to become that much more devastating when they do occur.
I really like math. And math is nice because it comes in different levels which can provide different kinds of challenges and generally there’s going to be a solution.
We really enjoyed the workbook, Hard math for elementary students, though when I say “enjoyed” it was kind of a love-hate relationship for DC1. There were sometimes tears. But in the end, zie always triumphed, and that was exciting for DC1 and created true pride (though an odd consequence was that when DC1 cranked through a page easily, zie decided that page was too easy!). It truly was a hard math book. We were thinking of going through it again, but DC1 hasn’t wanted to. Since DC1 just got into brain teasers and is spending hours on them on hir own, I ordered Aha and Gotcha and am going to let hir explore by hirself.
One of the really good parts of math for perfectionist people is that sometimes in order to get things right, you have to get them wrong a lot first. There’s a method of solving things called “brute force” in which you just methodically try all of the possible answers to see which one(s) work. You *have* to get things wrong.
The game Mastermind is another example of needing to get things wrong in order to find information that gets to the right answer. You guess and then get feedback that helps you guess again until you narrow down the answer. The game just isn’t that much fun if you guess right on the first try. This game too initially caused tears in DC1, but coming back to it later it has been fun.
Finally, a fun (free, online) game recommended by school is fire boy and water girl. This is another one where you learn about the world and have to try again and again in order to get the solution. This one has never caused tears to my knowledge, though zie has stopped playing in frustration and come back later, which is totally valid.
It would definitely be nicer if there were never tears, but the pride that happens after figuring out something that previously seemed impossible might be worth it.
Do you have any suggestions for challenges, math or otherwise?